Daniel Dujnic Gamer: Dig Deep Episode 5 - Qoccer
posted by Daniel Dujnic - 04/26/2010
Imagine 3-on-3, turn-based, cube-based soccer. This is Qoccer. You and your opponent take turns tuning three cube-peoples' trajectory, and then all six combatants are launched around the arena simultaneously. Pass, shoot, block, push, fly, screen, break away, score. Two goals to win.

Qoccer is pure and simple fun with endearing physics, understated gameplay, and a charming art style. The blank looks on the faces of your Qoccer players belie their intensely competetive spirit though. Setting up a play and watching it execute is entertaining in itself, but a player soon finds that victory demands plotting and merciless shoving.

Planning multiple moves ahead becomes necessary as good defense often foils good offense. Constructing a decent offensive play is a calculated affair, like setting up a combo shot in pool with three cue balls. Qoccer's creator Victor Ortega has a good sense of humor about how difficult it can be to score, with in-game text asking: 'Hard to score? Try playing real soccer.'

Playing against a friend is definitely the way to go, but the CPU is adequate for learning and quick-play. There are ideas that simply don't occur to the CPU opponent, for instance it is reluctant to launch a Qoccer player too high in the air, preventing it from taking advantage of various death-from-above strategies. Try to get another human to sit down and play, it's exceedingly easy to learn (although an option for inverting the Y-Axis would have been nice).

Qoccer is solid fun for a buck on Xbox Live Indie Games, go check out the Gamer: Dig Deep trailer here.

    



   
'Gamer: Dig Deep Episode 5 - Qoccer'


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Editor, Matthew "MAtt" Dujnic, e-mail: matt@gamegrump.com | © 2004-2009 Matthew Dujnic. Portions © 2007-2009 Daniel Dujnic